Cities

Metropolis. Population: 287,550. (68% human, 7% dwarves, 6% elven, 19% other)
 * Emon

Encircled by 60' high walls that stretch from the eastern fields to the western shore, Emon is accessible only through its heavily-patrolled gates and by skyship, the denizens of the city are generally well protected from outside attackers and sieges. A well-trained force of guards known as the Arms of Emon enforces the laws of the land.

Dense farms and farm communities surround the northeastern boundary of the city, while large slums cap the northern and southern landscape outside the city walls.

Government: Emon is the seat of the Council of Tal'Dorei, the nation's highest governing body. Though the council originally served under the Sovereign of Tal'Dorei, the nation's final Sovereign was killed when the Chroma Conclave attacked Emon.

Mages of Tal'Dorei now hold incredible influence over the fledgling council due to Emon's reliance on magic to rapidly rebuild Emon after the attack from the Conclave.

Society: Classically the heart of a human empire, Emon now boasts a diverse populace, with citizens from nearly all races from all of Exandria's many nations, thriving on the new innovations and ideas of its diverse citizenry. Overt racism is most common in the Upper and Lower Slums, where gentrification threatens to eradicate the culture of Emon's oldest immigrant districts.

Crime: Hundreds of tunnels run beneath Emon, the forgotten remnants of paved-over neighborhoods and secret passageways made by thieves guilds. These tunnels are now home to the Clasp's secret headquarters, where all manner of thieves, killers, fences and spies are gathered.

Geography and Climate: Temperate and prone to rain showers. The city is blessed with cool summers and warm winters, thanks to its proximity to the cool Ozmit Sea. Snow rarely falls in the city and it relies on snowmelt from the Cliffkeep Mountains to fill its reservoirs throughout the year.

Notable areas:
Abdar's Promenate : The open marketplace district and massive bazaar that dominates Eastern Emon. Within the tents, carts, warehouses, and shops that stretch for miles, nearly everything and anything you seek can be purchased.

Central District: The largest residential district within Emon's walls, housing most of the cities merchant class, including traveling traders, ship captains, and guild apprentices. The district is a patchwork of thousands of personal homes, tenements, and guildhalls of all shapes and sizes, peppered with small taverns and inns on nearly every street corner.

Cloudtop District: Once stood as the height of luxury and throne of the social elite. After the Chroma Conclave attack, much of it was leveled and reconstruction of the palace and district is currently underway.

Temple District: Rests in the northern area of Emon, a ward that fosters many great sanctuaries built to uphold the worship of the city's many dominant religions. Temples include the Lawbearer, Platinum Dragon, and smaller temples like the Dawnfather, Stormlord, Wildmother and Matron of Ravens.

Erudite Quarter: Acts as the center for higher education and studious pursuits through not just the city but all the realm of Tal'Dorei. Beautiful towers stretch to the sky across a cityscape of centuries-old halls of learning and student boarding houses.

Military District : One of the smaller districts within the city, containing many barracks and instructional facilities for both the Arms of Emon and the standing military soldiers of the city.

Cemetery District : Smaller section of the city dedicated to interring the deceased who can afford it. Countless gravestone mark a row of rolling hills sectioned off by tall, iron fences, with mausoleums of more affluent families dotting the grassy hillsides.

Port of Emon : Encompasses the massive inlet and series of docks that allow a vibrant flow of shipments in and out of the city. Over a hundred ships fill this port at any given time.

Upper Slums : It began several hundred years ago as a tent city, built by citizens too poor to pay taxes and forced outside of city gates. As time went on the slum grew and became part of the city of Emon. Some of the wealthy have started to build homes in the area, fanning flames of resentment among the poor.

Lower Slums : Fraction of the size of the Upper Slums. The people tend to be farmers who provide produce and grown goods for the city. The area is safe mostly from crime and poverty as most of the people are farmers.

Shoreline Farms : Stretch of murky shore that the denizens of Upper Slums have converted into farmland specializing in the few vegetables that grow in saltwater-soaked soil.

Grotto : Spawling series of chambers and halls that composes the Clasp's main base of operations beneath the city of Emon.

- Large city. Population 43,550. (83% Dwarven, 10% Gnome, 7% other)
 * Kraghammer

- Small city. Population 7,991. (73% Human, 14% Dwarven, 13% Other)
 * Kymal

- Large city. Population: 37,030. (91% Elven, 5% Human, 2% Halfling, 2% Other)
 * Syngorn

- Small city. Population: 9,015. (70% Human, 10% Elf, 10% Halfling, 5% Half-elf, 5% Other)
 * Stilben

- Large city. Population: 26,205. (65% Human, 10% Gnome, 7% Tiefling, 5% Half-Orc, 1% Gnoll, 12% Other)
 * Westruun

- Small city. Population: 4,230. (83% Human, 7% Halfling, 6% Dwarven, 4% Other)
 * Whitestone

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